aseprite/src/app/script/layer_class.cpp

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// Aseprite
// Copyright (C) 2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/cmd/set_layer_name.h"
#include "app/cmd/set_layer_opacity.h"
#include "app/script/engine.h"
#include "app/script/luacpp.h"
#include "app/script/userdata.h"
#include "app/tx.h"
#include "doc/layer.h"
#include "doc/sprite.h"
namespace app {
namespace script {
using namespace doc;
namespace {
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int Layer_eq(lua_State* L)
{
const auto a = get_ptr<Layer>(L, 1);
const auto b = get_ptr<Layer>(L, 2);
lua_pushboolean(L, a->id() == b->id());
return 1;
}
int Layer_get_sprite(lua_State* L)
{
auto layer = get_ptr<Layer>(L, 1);
push_ptr<Sprite>(L, layer->sprite());
return 1;
}
int Layer_get_name(lua_State* L)
{
auto layer = get_ptr<Layer>(L, 1);
lua_pushstring(L, layer->name().c_str());
return 1;
}
int Layer_get_opacity(lua_State* L)
{
auto layer = get_ptr<Layer>(L, 1);
if (layer->isImage()) {
lua_pushinteger(L, static_cast<LayerImage*>(layer)->opacity());
return 1;
}
else
return 0;
}
int Layer_get_isImage(lua_State* L)
{
auto layer = get_ptr<Layer>(L, 1);
lua_pushboolean(L, layer->isImage());
return 1;
}
int Layer_get_isGroup(lua_State* L)
{
auto layer = get_ptr<Layer>(L, 1);
lua_pushboolean(L, layer->isGroup());
return 1;
}
int Layer_get_isTransparent(lua_State* L)
{
auto layer = get_ptr<Layer>(L, 1);
lua_pushboolean(L, layer->isTransparent());
return 1;
}
int Layer_get_isBackground(lua_State* L)
{
auto layer = get_ptr<Layer>(L, 1);
lua_pushboolean(L, layer->isBackground());
return 1;
}
int Layer_set_name(lua_State* L)
{
auto layer = get_ptr<Layer>(L, 1);
const char* name = lua_tostring(L, 2);
if (name) {
Tx tx;
tx(new cmd::SetLayerName(layer, name));
tx.commit();
}
return 0;
}
int Layer_set_opacity(lua_State* L)
{
auto layer = get_ptr<Layer>(L, 1);
const int opacity = lua_tointeger(L, 2);
if (layer->isImage()) {
Tx tx;
tx(new cmd::SetLayerOpacity(static_cast<LayerImage*>(layer), opacity));
tx.commit();
}
return 0;
}
const luaL_Reg Layer_methods[] = {
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{ "__eq", Layer_eq },
{ nullptr, nullptr }
};
const Property Layer_properties[] = {
{ "sprite", Layer_get_sprite, nullptr },
{ "name", Layer_get_name, Layer_set_name },
{ "opacity", Layer_get_opacity, Layer_set_opacity },
{ "isImage", Layer_get_isImage, nullptr },
{ "isGroup", Layer_get_isGroup, nullptr },
{ "isTransparent", Layer_get_isTransparent, nullptr },
{ "isBackground", Layer_get_isBackground, nullptr },
{ "color", UserData_get_color<Layer>, UserData_set_color<Layer> },
{ "data", UserData_get_text<Layer>, UserData_set_text<Layer> },
{ nullptr, nullptr, nullptr }
};
} // anonymous namespace
DEF_MTNAME(Layer);
void register_layer_class(lua_State* L)
{
using Layer = doc::Layer;
REG_CLASS(L, Layer);
REG_CLASS_PROPERTIES(L, Layer);
}
} // namespace script
} // namespace app