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4 Commits

Author SHA1 Message Date
Gaspar Capello 4f4582bc9d
Merge 5ddd14106b into 577caa4793 2025-09-30 08:35:17 -03:00
David Capello 577caa4793 Reword action names when dropping files/images onto the timeline
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2025-09-30 08:26:44 -03:00
David Capello f3a372e78e Fix div by zero crash dropping image (fix #5447) 2025-09-30 08:24:50 -03:00
Gaspar Capello 5ddd14106b Fix move tool with Auto Select Layer isn't working (fix #4812)
Prior to this fix, automatic layer selection for the Move Tool
did not work when the "Compose Groups Separately" option was active.
2025-09-26 15:47:53 -03:00
6 changed files with 19 additions and 16 deletions

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@ -1,5 +1,5 @@
// Aseprite
// Copyright (C) 2019-2024 Igara Studio S.A.
// Copyright (C) 2019-2025 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
@ -108,7 +108,7 @@ void ColorPicker::pickColor(const Site& site,
plan.addLayer(sprite->root(), site.frame());
doc::CelList cels;
sprite->pickCels(pos, kOpacityThreshold, plan, cels);
sprite->pickCels(pos, plan, cels, kOpacityThreshold);
if (!cels.empty())
m_layer = cels.front()->layer();
@ -181,7 +181,7 @@ void ColorPicker::pickColor(const Site& site,
plan.addLayer(refLayer, site.frame());
doc::CelList cels;
sprite->pickCels(pos, kOpacityThreshold, plan, cels);
sprite->pickCels(pos, plan, cels, kOpacityThreshold);
for (const Cel* cel : cels) {
doc::color_t imageColor;

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@ -60,6 +60,7 @@
#include "doc/layer.h"
#include "doc/layer_tilemap.h"
#include "doc/mask.h"
#include "doc/render_plan.h"
#include "doc/slice.h"
#include "doc/sprite.h"
#include "fmt/format.h"
@ -153,12 +154,14 @@ bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
// Handle "Auto Select Layer"
if (editor->isAutoSelectLayer()) {
gfx::PointF cursor = editor->screenToEditorF(msg->position());
ColorPicker picker;
picker.pickColor(site, cursor, editor->projection(), ColorPicker::FromComposition);
doc::RenderPlan plan;
plan.addLayer(site.sprite()->root(), site.frame());
doc::CelList cels;
site.sprite()->pickCels(cursor, plan, cels);
const view::RealRange& range = context->range();
if (picker.layer() && !range.contains(picker.layer())) {
layer = picker.layer();
if (!cels.empty() && !range.contains(cels.front()->layer())) {
layer = cels.front()->layer();
if (layer) {
editor->setLayer(layer);
editor->flashCurrentLayer();

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@ -4631,13 +4631,13 @@ void Timeline::onDrop(ui::DragEvent& e)
std::string txmsg;
std::unique_ptr<docapi::DocProvider> docProvider = nullptr;
if (droppedImage) {
txmsg = "Dropped image on timeline";
txmsg = "Drop Image";
doc::ImageRef image = nullptr;
convert_surface_to_image(surface.get(), 0, 0, surface->width(), surface->height(), image);
docProvider = std::make_unique<DocProviderFromImage>(image);
}
else {
txmsg = "Dropped paths on timeline";
txmsg = "Drop File";
docProvider = std::make_unique<DocProviderFromPaths>(m_document->context(), paths);
}

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@ -1,5 +1,5 @@
// Aseprite
// Copyright (c) 2024 Igara Studio S.A.
// Copyright (c) 2024-2025 Igara Studio S.A.
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
@ -26,7 +26,7 @@ uint32_t convert_color_to_image(gfx::Color c, const os::SurfaceFormatData* fd)
uint8_t b = ((c & fd->blueMask) >> fd->blueShift);
uint8_t a = ((c & fd->alphaMask) >> fd->alphaShift);
if (fd->pixelAlpha == os::PixelAlpha::kPremultiplied) {
if (a > 0 && fd->pixelAlpha == os::PixelAlpha::kPremultiplied) {
r = r * 255 / a;
g = g * 255 / a;
b = b * 255 / a;

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@ -1,5 +1,5 @@
// Aseprite Document Library
// Copyright (C) 2018-2024 Igara Studio S.A.
// Copyright (C) 2018-2025 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
@ -656,9 +656,9 @@ void Sprite::remapTilemaps(const Tileset* tileset, const Remap& remap)
// Drawing
void Sprite::pickCels(const gfx::PointF& pos,
const int opacityThreshold,
const RenderPlan& plan,
CelList& cels) const
CelList& cels,
const int opacityThreshold) const
{
// Iterate cels in reversed order (from the front-most to the
// bottom-most) so we pick first visible cel in the given position.

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@ -212,9 +212,9 @@ public:
void remapImages(const Remap& remap);
void remapTilemaps(const Tileset* tileset, const Remap& remap);
void pickCels(const gfx::PointF& pos,
const int opacityThreshold,
const RenderPlan& plan,
CelList& cels) const;
CelList& cels,
const int opacityThreshold = 1) const;
////////////////////////////////////////
// Iterators