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83b4b5b896
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83b4b5b896 | |
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2ba051b59b |
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@ -13,6 +13,8 @@
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#include "app/console.h"
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#include "app/context.h"
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#include "app/context_observer.h"
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#include "app/doc.h"
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#include "app/doc_undo.h"
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#include "app/script/docobj.h"
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#include "app/script/engine.h"
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#include "app/script/luacpp.h"
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@ -64,6 +64,7 @@
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#include "doc/tag.h"
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#include "doc/tileset.h"
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#include "doc/tilesets.h"
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#include "undo/undo_state.h"
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#include <algorithm>
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@ -1029,6 +1030,42 @@ int Sprite_set_useLayerUuids(lua_State* L)
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return 0;
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}
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int Sprite_get_undoHistory(lua_State* L)
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{
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const auto* sprite = get_docobj<Sprite>(L, 1);
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const auto* doc = static_cast<Doc*>(sprite->document());
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const auto* history = doc->undoHistory();
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if (!history) {
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lua_pushnil(L);
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return 1;
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}
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const undo::UndoState* currentState = history->currentState();
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const undo::UndoState* s = history->firstState();
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const bool canRedo = history->canRedo();
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bool pastCurrent = !currentState && canRedo;
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int undoSteps = 0;
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int redoSteps = 0;
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while (s) {
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if (pastCurrent && canRedo)
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redoSteps++;
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else if (currentState || !canRedo)
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undoSteps++;
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if (s == currentState || !currentState)
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pastCurrent = true;
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s = s->next();
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}
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lua_newtable(L);
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setfield_integer(L, "undoSteps", undoSteps);
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setfield_integer(L, "redoSteps", redoSteps);
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return 1;
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}
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const luaL_Reg Sprite_methods[] = {
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{ "__eq", Sprite_eq },
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{ "resize", Sprite_resize },
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@ -1094,6 +1131,7 @@ const Property Sprite_properties[] = {
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{ "events", Sprite_get_events, nullptr },
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{ "tileManagementPlugin", Sprite_get_tileManagementPlugin, Sprite_set_tileManagementPlugin },
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{ "useLayerUuids", Sprite_get_useLayerUuids, Sprite_set_useLayerUuids },
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{ "undoHistory", Sprite_get_undoHistory, nullptr },
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{ nullptr, nullptr, nullptr }
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};
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@ -58,6 +58,7 @@
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#include "app/util/tile_flags_utils.h"
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#include "base/chrono.h"
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#include "base/convert_to.h"
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#include "base/scoped_value.h"
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#include "doc/doc.h"
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#include "doc/mask_boundaries.h"
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#include "doc/slice.h"
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@ -266,6 +267,23 @@ void Editor::setStateInternal(const EditorStatePtr& newState)
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{
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m_brushPreview.hide();
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// Some onLeaveState impls (like the ones from MovingPixelsState,
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// WritingTextState, MovingSelectionState) might generate a
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// Tx/Transaction::commit(), which will add a new undo state,
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// triggering a sprite change scripting event
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// (SpriteEvents::onAddUndoState). This event could be handled by an
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// extension and that extension might want to save the current
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// sprite (e.g. calling Sprite_saveCopyAs, the kind of extension
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// that takes snapshots after each sprite change). That will be a
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// new Context::executeCommand() for the save command, generating a
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// BeforeCommandExecution signal, getting back to onLeaveState
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// again. In that case, we just ignore the reentry as the first
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// onLeaveState should handle everything (to avoid an stack
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// overflow/infinite recursion).
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if (m_leavingState)
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return;
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base::ScopedValue leaving(m_leavingState, true);
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// Fire before change state event, set the state, and fire after
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// change state event.
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EditorState::LeaveAction leaveAction = m_state->onLeaveState(this, newState.get());
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2018-2024 Igara Studio S.A.
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// Copyright (C) 2018-2025 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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@ -458,6 +458,13 @@ private:
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DocView* m_docView;
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// Special flag to avoid re-entering a new state when we are leaving
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// the current one. This avoids an infinite onLeaveState() recursion
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// in some special cases when an extension (third-party code)
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// creates a new sprite change in the same sprite change scripting
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// event.
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bool m_leavingState = false;
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// Last known mouse position received by this editor when the
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// mouse button was pressed. Used for auto-scrolling. To get the
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// current mouse position on the editor you can use
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@ -228,3 +228,49 @@ do
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c = app.open(fn)
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assert(c.tileManagementPlugin == nil)
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end
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-- Undo History
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do
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local sprite = Sprite(1, 1)
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assert(sprite.undoHistory.undoSteps == 0)
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assert(sprite.undoHistory.redoSteps == 0)
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sprite:resize(10, 10)
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assert(sprite.undoHistory.undoSteps == 1)
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assert(sprite.undoHistory.redoSteps == 0)
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sprite:resize(10, 15)
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assert(sprite.undoHistory.undoSteps == 2)
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assert(sprite.undoHistory.redoSteps == 0)
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sprite:resize(10, 30)
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assert(sprite.undoHistory.undoSteps == 3)
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assert(sprite.undoHistory.redoSteps == 0)
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app.undo()
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assert(sprite.undoHistory.undoSteps == 2)
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assert(sprite.undoHistory.redoSteps == 1)
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app.undo()
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assert(sprite.undoHistory.undoSteps == 1)
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assert(sprite.undoHistory.redoSteps == 2)
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app.redo()
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assert(sprite.undoHistory.undoSteps == 2)
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assert(sprite.undoHistory.redoSteps == 1)
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app.undo()
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app.undo()
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assert(sprite.undoHistory.undoSteps == 0)
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assert(sprite.undoHistory.redoSteps == 3)
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sprite:resize(10, 30)
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assert(sprite.undoHistory.undoSteps == 1)
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assert(sprite.undoHistory.redoSteps == 0)
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end
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