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Author SHA1 Message Date
Gaspar Capello 523d9c75de
Merge c98a2056e5 into 3fcb000eb1 2025-07-22 16:44:00 -03:00
2 changed files with 1 additions and 26 deletions

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@ -58,7 +58,6 @@
#include "app/util/tile_flags_utils.h"
#include "base/chrono.h"
#include "base/convert_to.h"
#include "base/scoped_value.h"
#include "doc/doc.h"
#include "doc/mask_boundaries.h"
#include "doc/slice.h"
@ -267,23 +266,6 @@ void Editor::setStateInternal(const EditorStatePtr& newState)
{
m_brushPreview.hide();
// Some onLeaveState impls (like the ones from MovingPixelsState,
// WritingTextState, MovingSelectionState) might generate a
// Tx/Transaction::commit(), which will add a new undo state,
// triggering a sprite change scripting event
// (SpriteEvents::onAddUndoState). This event could be handled by an
// extension and that extension might want to save the current
// sprite (e.g. calling Sprite_saveCopyAs, the kind of extension
// that takes snapshots after each sprite change). That will be a
// new Context::executeCommand() for the save command, generating a
// BeforeCommandExecution signal, getting back to onLeaveState
// again. In that case, we just ignore the reentry as the first
// onLeaveState should handle everything (to avoid an stack
// overflow/infinite recursion).
if (m_leavingState)
return;
base::ScopedValue leaving(m_leavingState, true);
// Fire before change state event, set the state, and fire after
// change state event.
EditorState::LeaveAction leaveAction = m_state->onLeaveState(this, newState.get());

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@ -1,5 +1,5 @@
// Aseprite
// Copyright (C) 2018-2025 Igara Studio S.A.
// Copyright (C) 2018-2024 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
@ -458,13 +458,6 @@ private:
DocView* m_docView;
// Special flag to avoid re-entering a new state when we are leaving
// the current one. This avoids an infinite onLeaveState() recursion
// in some special cases when an extension (third-party code)
// creates a new sprite change in the same sprite change scripting
// event.
bool m_leavingState = false;
// Last known mouse position received by this editor when the
// mouse button was pressed. Used for auto-scrolling. To get the
// current mouse position on the editor you can use