mirror of https://github.com/aseprite/aseprite.git
1.6 KiB
1.6 KiB
Code Style Guidelines
Basics
Basic statements:
void global_function(int arg1, int arg2,
int arg3, ...)
{
int value;
const int constValue = 0;
if (condition) {
...
}
for (int i=0; i<10; ++i) {
...
}
while (condition) {
...
}
do {
...
} while (condition);
switch (condition) {
case 1:
...
break;
case 2: {
int varInsideCase;
...
break;
}
default:
break;
}
}
Namespaces
Define namespaces with lower case:
namespace app {
...
} // namespace app
Classes
Define classes with CapitalCase and member functions with camelCase:
class ClassName {
public:
ClassName();
virtual ~ClassName();
int memberVar() const { return m_memberVar; }
void setMemberVar();
protected:
void protectedMember();
private:
int m_memberVar;
};
C++11
We are using some C++11 features, mainly:
- Use
nullptrinstead ofNULLmacro - Use
autofor complex types, iterators, or when it's variable type obvious (e.g.auto s = new Sprite;) - Use range-based for loops (
for (const auto& item : values) { ... }) - Use template alias (
template<typename T> alias = orig<T>;) - Use non-generic lambda functions
- Use
std::shared_ptrandstd::unique_ptr - Use
base::clamp(nostd::clampyet) - Use
static constexpr T v = ...; - You can use
<atomic>,<thread>,<mutex>, and<condition_variable> - We can use
using T = ...;instead oftypedef ... T - We use gcc 9.2 or clang 9.0 on Linux, so check the features available in https://developer.mozilla.org/en-US/docs/Mozilla/Using_CXX_in_Mozilla_code