unknown
8d34afdff1
WIP: add sqlite3 and CachedAssetAccessor
2021-01-04 19:24:24 -05:00
Kevin Ring
63109a5fbb
Use passed-in spdlog logger.
2020-12-17 16:30:33 +11:00
Marco Hutter
3efd0a8113
An attempt to move spdlog to the interface
2020-12-16 18:22:58 +01:00
Kevin Ring
08708b4e02
Merge remote-tracking branch 'origin/spdlog-integration' into promises-plus-spdlog
2020-12-02 18:19:58 +11:00
Kevin Ring
786f574376
WIP async/promise-like system.
2020-11-24 21:22:46 +11:00
Kevin Ring
e056b441bc
Add spdlog to build.
2020-11-18 20:20:08 +11:00
Kevin Ring
2334595fcc
Attempt 2 at disabling tinyxml2 tests.
2020-10-21 19:36:07 +11:00
Kevin Ring
914177ff14
Don't try to run tinyxml2 tests.
2020-10-21 18:50:16 +11:00
Kevin Ring
bb609188ad
Add support for TileMapService imagery.
2020-10-21 17:52:42 +11:00
Kevin Ring
5af23f6569
Use standard Debug build by default.
...
You can link against the release runtime library on Windows by adding
`-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL` to the command-line
while CMake configuring. This is required by Unreal Engine.
2020-10-02 15:49:05 +10:00
Kevin Ring
8782333ef1
Improvements to CMake build.
2020-10-01 22:46:16 +10:00