mirror of https://github.com/CesiumGS/cesium.git
687 lines
21 KiB
JavaScript
687 lines
21 KiB
JavaScript
import BoxGeometry from "../Core/BoxGeometry.js";
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import Cartesian3 from "../Core/Cartesian3.js";
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import Check from "../Core/Check.js";
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import Frozen from "../Core/Frozen.js";
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import defined from "../Core/defined.js";
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import destroyObject from "../Core/destroyObject.js";
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import DeveloperError from "../Core/DeveloperError.js";
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import GeometryPipeline from "../Core/GeometryPipeline.js";
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import CesiumMath from "../Core/Math.js";
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import PixelFormat from "../Core/PixelFormat.js";
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import VertexFormat from "../Core/VertexFormat.js";
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import BufferUsage from "./BufferUsage.js";
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import ContextLimits from "./ContextLimits.js";
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import CubeMapFace from "./CubeMapFace.js";
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import Framebuffer from "./Framebuffer.js";
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import MipmapHint from "./MipmapHint.js";
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import PixelDatatype from "./PixelDatatype.js";
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import Sampler from "./Sampler.js";
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import TextureMagnificationFilter from "./TextureMagnificationFilter.js";
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import TextureMinificationFilter from "./TextureMinificationFilter.js";
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import VertexArray from "./VertexArray.js";
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/**
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* @typedef CubeMap.BufferSource
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*
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* @property {TypedArray} arrayBufferView A view of a binary data buffer containing pixel values.
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* @property {number} width The width of one face of the cube map, in pixels. Must be equal to height.
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* @property {number} height The height of one face of the cube map, in pixels. Must be equal to width.
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*
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* @private
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*/
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/**
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* @typedef CubeMap.Source
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*
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* @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} positiveX
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* @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} negativeX
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* @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} positiveY
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* @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} negativeY
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* @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} positiveZ
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* @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} negativeZ
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*/
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/**
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* @typedef CubeMap.ConstructorOptions
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*
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* @property {Context} context
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* @property {CubeMap.Source} [source] The source for texel values to be loaded into the texture.
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* @property {PixelFormat} [pixelFormat=PixelFormat.RGBA] The format of each pixel, i.e., the number of components it has and what they represent.
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* @property {PixelDatatype} [pixelDatatype=PixelDatatype.UNSIGNED_BYTE] The data type of each pixel.
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* @property {boolean} [flipY=true] If true, the source values will be read as if the y-axis is inverted (y=0 at the top).
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* @property {boolean} [skipColorSpaceConversion=false] If true, color space conversions will be skipped when reading the texel values.
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* @property {Sampler} [sampler] Information about how to sample the cubemap texture.
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* @property {number} [width] The pixel width of the texture. If not supplied, must be available from the source. Must be equal to height.
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* @property {number} [height] The pixel height of the texture. If not supplied, must be available from the source. Must be equal to width.
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* @property {boolean} [preMultiplyAlpha] If true, the alpha channel will be multiplied into the other channels.
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*
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* @private
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*/
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/**
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* A wrapper for a {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLTexture|WebGLTexture}
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* used as a cube map, to abstract away the verbose GL calls associated with setting up a texture.
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*
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* @alias CubeMap
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* @constructor
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*
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* @param {CubeMap.ConstructorOptions} options An object describing initialization options.
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* @private
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*/
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function CubeMap(options) {
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options = options ?? Frozen.EMPTY_OBJECT;
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//>>includeStart('debug', pragmas.debug);
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Check.defined("options.context", options.context);
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//>>includeEnd('debug');
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const {
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context,
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source,
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pixelFormat = PixelFormat.RGBA,
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pixelDatatype = PixelDatatype.UNSIGNED_BYTE,
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flipY = true,
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skipColorSpaceConversion = false,
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sampler = new Sampler(),
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} = options;
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// Use premultiplied alpha for opaque textures should perform better on Chrome:
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// http://media.tojicode.com/webglCamp4/#20
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const preMultiplyAlpha =
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options.preMultiplyAlpha ||
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pixelFormat === PixelFormat.RGB ||
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pixelFormat === PixelFormat.LUMINANCE;
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let { width, height } = options;
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if (defined(source)) {
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//>>includeStart('debug', pragmas.debug);
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if (
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!Object.values(CubeMap.FaceName).every((faceName) =>
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defined(source[faceName]),
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)
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) {
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throw new DeveloperError(
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`options.source requires faces ${Object.values(CubeMap.FaceName).join(
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", ",
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)}.`,
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);
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}
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//>>includeEnd('debug');
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({ width, height } = source.positiveX);
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//>>includeStart('debug', pragmas.debug);
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for (const faceName of CubeMap.faceNames()) {
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const face = source[faceName];
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if (Number(face.width) !== width || Number(face.height) !== height) {
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throw new DeveloperError(
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"Each face in options.source must have the same width and height.",
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);
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}
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}
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//>>includeEnd('debug');
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}
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const size = width;
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//>>includeStart('debug', pragmas.debug);
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if (!defined(width) || !defined(height)) {
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throw new DeveloperError(
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"options requires a source field to create an initialized cube map or width and height fields to create a blank cube map.",
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);
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}
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if (width !== height) {
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throw new DeveloperError("Width must equal height.");
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}
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if (size <= 0) {
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throw new DeveloperError("Width and height must be greater than zero.");
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}
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if (size > ContextLimits.maximumCubeMapSize) {
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throw new DeveloperError(
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`Width and height must be less than or equal to the maximum cube map size (${ContextLimits.maximumCubeMapSize}). Check maximumCubeMapSize.`,
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);
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}
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if (!PixelFormat.validate(pixelFormat)) {
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throw new DeveloperError("Invalid options.pixelFormat.");
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}
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if (PixelFormat.isDepthFormat(pixelFormat)) {
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throw new DeveloperError(
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"options.pixelFormat cannot be DEPTH_COMPONENT or DEPTH_STENCIL.",
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);
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}
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if (!PixelDatatype.validate(pixelDatatype)) {
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throw new DeveloperError("Invalid options.pixelDatatype.");
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}
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if (pixelDatatype === PixelDatatype.FLOAT && !context.floatingPointTexture) {
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throw new DeveloperError(
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"When options.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension.",
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);
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}
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if (
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pixelDatatype === PixelDatatype.HALF_FLOAT &&
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!context.halfFloatingPointTexture
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) {
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throw new DeveloperError(
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"When options.pixelDatatype is HALF_FLOAT, this WebGL implementation must support the OES_texture_half_float extension.",
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);
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}
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//>>includeEnd('debug');
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const sizeInBytes =
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PixelFormat.textureSizeInBytes(pixelFormat, pixelDatatype, size, size) * 6;
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const internalFormat = PixelFormat.toInternalFormat(
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pixelFormat,
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pixelDatatype,
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context,
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);
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const gl = context._gl;
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const textureTarget = gl.TEXTURE_CUBE_MAP;
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const texture = gl.createTexture();
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this._context = context;
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this._textureFilterAnisotropic = context._textureFilterAnisotropic;
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this._textureTarget = textureTarget;
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this._texture = texture;
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this._pixelFormat = pixelFormat;
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this._pixelDatatype = pixelDatatype;
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this._size = size;
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this._hasMipmap = false;
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this._sizeInBytes = sizeInBytes;
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this._preMultiplyAlpha = preMultiplyAlpha;
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this._flipY = flipY;
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const initialized = defined(source);
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function constructFace(targetFace) {
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return new CubeMapFace(
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context,
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texture,
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textureTarget,
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targetFace,
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internalFormat,
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pixelFormat,
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pixelDatatype,
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size,
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preMultiplyAlpha,
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flipY,
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initialized,
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);
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}
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this._positiveX = constructFace(gl.TEXTURE_CUBE_MAP_POSITIVE_X);
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this._negativeX = constructFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_X);
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this._positiveY = constructFace(gl.TEXTURE_CUBE_MAP_POSITIVE_Y);
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this._negativeY = constructFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y);
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this._positiveZ = constructFace(gl.TEXTURE_CUBE_MAP_POSITIVE_Z);
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this._negativeZ = constructFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z);
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this._sampler = sampler;
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setupSampler(this, sampler);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(textureTarget, texture);
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if (skipColorSpaceConversion) {
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gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
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} else {
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gl.pixelStorei(
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gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,
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gl.BROWSER_DEFAULT_WEBGL,
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);
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}
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for (const faceName of CubeMap.faceNames()) {
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loadFace(this[faceName], source?.[faceName], 0);
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}
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gl.bindTexture(textureTarget, null);
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}
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/**
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* Copy an existing texture to a cubemap face.
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* @param {FrameState} frameState The current rendering frameState
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* @param {Texture} texture Texture being copied
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* @param {CubeMap.FaceName} face The face to which to copy
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* @param {number} [mipLevel=0] The mip level at which to copy
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*/
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CubeMap.prototype.copyFace = function (frameState, texture, face, mipLevel) {
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const context = frameState.context;
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const framebuffer = new Framebuffer({
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context: context,
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colorTextures: [texture],
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destroyAttachments: false,
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});
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framebuffer._bind();
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this[face].copyMipmapFromFramebuffer(
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0,
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0,
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texture.width,
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texture.height,
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mipLevel ?? 0,
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);
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framebuffer._unBind();
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framebuffer.destroy();
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};
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/**
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* An enum defining the names of the faces of a cube map.
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* @alias {CubeMap.FaceName}
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* @enum {string}
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* @private
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*/
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CubeMap.FaceName = Object.freeze({
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POSITIVEX: "positiveX",
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NEGATIVEX: "negativeX",
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POSITIVEY: "positiveY",
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NEGATIVEY: "negativeY",
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POSITIVEZ: "positiveZ",
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NEGATIVEZ: "negativeZ",
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});
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function* makeFaceNamesIterator() {
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yield CubeMap.FaceName.POSITIVEX;
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yield CubeMap.FaceName.NEGATIVEX;
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yield CubeMap.FaceName.POSITIVEY;
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yield CubeMap.FaceName.NEGATIVEY;
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yield CubeMap.FaceName.POSITIVEZ;
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yield CubeMap.FaceName.NEGATIVEZ;
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}
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/**
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* Creates an iterator for looping over the cubemap faces.
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* @type {Iterable<CubeMap.FaceName>}
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* @private
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*/
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CubeMap.faceNames = function () {
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return makeFaceNamesIterator();
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};
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/**
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* Load texel data into one face of a cube map.
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* @param {CubeMapFace} cubeMapFace The face to which texel values will be loaded.
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* @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} [source] The source for texel values to be loaded into the texture.
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* @param {number} [mipLevel=0] The mip level to which the texel values will be loaded.
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* @private
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*/
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function loadFace(cubeMapFace, source, mipLevel) {
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mipLevel = mipLevel ?? 0;
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const targetFace = cubeMapFace._targetFace;
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const size = Math.max(Math.floor(cubeMapFace._size / 2 ** mipLevel), 1);
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const pixelFormat = cubeMapFace._pixelFormat;
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const pixelDatatype = cubeMapFace._pixelDatatype;
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const internalFormat = cubeMapFace._internalFormat;
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const flipY = cubeMapFace._flipY;
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const preMultiplyAlpha = cubeMapFace._preMultiplyAlpha;
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const context = cubeMapFace._context;
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const gl = context._gl;
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if (!defined(source)) {
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gl.texImage2D(
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targetFace,
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mipLevel,
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internalFormat,
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size,
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size,
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0,
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pixelFormat,
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PixelDatatype.toWebGLConstant(pixelDatatype, context),
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null,
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);
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return;
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}
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let { arrayBufferView } = source;
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let unpackAlignment = 4;
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if (defined(arrayBufferView)) {
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unpackAlignment = PixelFormat.alignmentInBytes(
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pixelFormat,
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pixelDatatype,
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size,
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);
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}
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gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
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if (defined(arrayBufferView)) {
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
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if (flipY) {
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arrayBufferView = PixelFormat.flipY(
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arrayBufferView,
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pixelFormat,
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pixelDatatype,
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size,
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size,
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);
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}
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gl.texImage2D(
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targetFace,
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mipLevel,
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internalFormat,
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size,
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size,
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0,
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pixelFormat,
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PixelDatatype.toWebGLConstant(pixelDatatype, context),
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arrayBufferView,
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);
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} else {
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// Only valid for DOM-Element uploads
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
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gl.texImage2D(
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targetFace,
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mipLevel,
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internalFormat,
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pixelFormat,
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PixelDatatype.toWebGLConstant(pixelDatatype, context),
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source,
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);
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}
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}
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CubeMap.loadFace = loadFace;
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Object.defineProperties(CubeMap.prototype, {
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positiveX: {
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get: function () {
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return this._positiveX;
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},
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},
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negativeX: {
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get: function () {
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return this._negativeX;
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},
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},
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positiveY: {
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get: function () {
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return this._positiveY;
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},
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},
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negativeY: {
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get: function () {
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return this._negativeY;
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},
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},
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positiveZ: {
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get: function () {
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return this._positiveZ;
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},
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},
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negativeZ: {
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get: function () {
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return this._negativeZ;
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},
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},
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sampler: {
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get: function () {
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return this._sampler;
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},
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set: function (sampler) {
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setupSampler(this, sampler);
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this._sampler = sampler;
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},
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},
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pixelFormat: {
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get: function () {
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return this._pixelFormat;
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},
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},
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pixelDatatype: {
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get: function () {
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return this._pixelDatatype;
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},
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},
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width: {
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get: function () {
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return this._size;
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},
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},
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height: {
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get: function () {
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return this._size;
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},
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},
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sizeInBytes: {
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get: function () {
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if (this._hasMipmap) {
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return Math.floor((this._sizeInBytes * 4) / 3);
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}
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return this._sizeInBytes;
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},
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},
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preMultiplyAlpha: {
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get: function () {
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return this._preMultiplyAlpha;
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},
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},
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flipY: {
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get: function () {
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return this._flipY;
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},
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},
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_target: {
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get: function () {
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return this._textureTarget;
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},
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},
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});
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/**
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* Get a vector representing the cubemap face direction
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* @param {CubeMap.FaceName} face The relevant face
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* @param {Cartesian3} [result] The object onto which to store the result.
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* @returns {Cartesian3} The vector representing the cubemap face direction
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*/
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CubeMap.getDirection = function (face, result) {
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switch (face) {
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case CubeMap.FaceName.POSITIVEX:
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return Cartesian3.clone(Cartesian3.UNIT_X, result);
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case CubeMap.FaceName.NEGATIVEX:
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return Cartesian3.negate(Cartesian3.UNIT_X, result);
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case CubeMap.FaceName.POSITIVEY:
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return Cartesian3.clone(Cartesian3.UNIT_Y, result);
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case CubeMap.FaceName.NEGATIVEY:
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return Cartesian3.negate(Cartesian3.UNIT_Y, result);
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case CubeMap.FaceName.POSITIVEZ:
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return Cartesian3.clone(Cartesian3.UNIT_Z, result);
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case CubeMap.FaceName.NEGATIVEZ:
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return Cartesian3.negate(Cartesian3.UNIT_Z, result);
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}
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};
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/**
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* Set up a sampler for use with a cube map.
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* @param {CubeMap} cubeMap The cube map containing the texture to be sampled by this sampler.
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* @param {Sampler} sampler Information about how to sample the cubemap texture.
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* @private
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*/
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function setupSampler(cubeMap, sampler) {
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let { minificationFilter, magnificationFilter } = sampler;
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const mipmap = [
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TextureMinificationFilter.NEAREST_MIPMAP_NEAREST,
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TextureMinificationFilter.NEAREST_MIPMAP_LINEAR,
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TextureMinificationFilter.LINEAR_MIPMAP_NEAREST,
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TextureMinificationFilter.LINEAR_MIPMAP_LINEAR,
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].includes(minificationFilter);
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const context = cubeMap._context;
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const pixelDatatype = cubeMap._pixelDatatype;
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// float textures only support nearest filtering unless the linear extensions are supported
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if (
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(pixelDatatype === PixelDatatype.FLOAT && !context.textureFloatLinear) ||
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(pixelDatatype === PixelDatatype.HALF_FLOAT &&
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!context.textureHalfFloatLinear)
|
|
) {
|
|
// override the sampler's settings
|
|
minificationFilter = mipmap
|
|
? TextureMinificationFilter.NEAREST_MIPMAP_NEAREST
|
|
: TextureMinificationFilter.NEAREST;
|
|
magnificationFilter = TextureMagnificationFilter.NEAREST;
|
|
}
|
|
|
|
const gl = context._gl;
|
|
const target = cubeMap._textureTarget;
|
|
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(target, cubeMap._texture);
|
|
gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, minificationFilter);
|
|
gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, magnificationFilter);
|
|
gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS);
|
|
gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT);
|
|
if (defined(cubeMap._textureFilterAnisotropic)) {
|
|
gl.texParameteri(
|
|
target,
|
|
cubeMap._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT,
|
|
sampler.maximumAnisotropy,
|
|
);
|
|
}
|
|
gl.bindTexture(target, null);
|
|
}
|
|
|
|
/**
|
|
* Load a complete mipmap chain for each cubemap face.
|
|
*
|
|
* @param {CubeMap.Source[]} source The source data for each mip level, beginning at level 1.
|
|
* @param {boolean} [skipColorSpaceConversion=false] If true, color space conversions will be skipped when reading the texel values.
|
|
*
|
|
* @private
|
|
*/
|
|
CubeMap.prototype.loadMipmaps = function (source, skipColorSpaceConversion) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.defined("source", source);
|
|
if (!Array.isArray(source)) {
|
|
throw new DeveloperError(`source must be an array`);
|
|
}
|
|
const mipCount = Math.log2(this._size);
|
|
if (source.length !== mipCount) {
|
|
throw new DeveloperError(`all mip levels must be defined`);
|
|
}
|
|
//>>includeEnd('debug');
|
|
|
|
skipColorSpaceConversion = skipColorSpaceConversion ?? false;
|
|
const gl = this._context._gl;
|
|
const texture = this._texture;
|
|
const textureTarget = this._textureTarget;
|
|
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(textureTarget, texture);
|
|
|
|
if (skipColorSpaceConversion) {
|
|
gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
|
|
} else {
|
|
gl.pixelStorei(
|
|
gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,
|
|
gl.BROWSER_DEFAULT_WEBGL,
|
|
);
|
|
}
|
|
|
|
for (let i = 0; i < source.length; i++) {
|
|
const mipSource = source[i];
|
|
// mipLevel 0 was the base layer, already loaded when the CubeMap was constructed.
|
|
const mipLevel = i + 1;
|
|
for (const faceName of CubeMap.faceNames()) {
|
|
loadFace(this[faceName], mipSource[faceName], mipLevel);
|
|
}
|
|
}
|
|
|
|
gl.bindTexture(textureTarget, null);
|
|
|
|
this._hasMipmap = true;
|
|
};
|
|
|
|
/**
|
|
* Generates a complete mipmap chain for each cubemap face.
|
|
*
|
|
* @param {MipmapHint} [hint=MipmapHint.DONT_CARE] A performance vs. quality hint.
|
|
*
|
|
* @exception {DeveloperError} hint is invalid.
|
|
* @exception {DeveloperError} This CubeMap's width must be a power of two to call generateMipmap().
|
|
* @exception {DeveloperError} This CubeMap's height must be a power of two to call generateMipmap().
|
|
* @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
|
|
*
|
|
* @example
|
|
* // Generate mipmaps, and then set the sampler so mipmaps are used for
|
|
* // minification when the cube map is sampled.
|
|
* cubeMap.generateMipmap();
|
|
* cubeMap.sampler = new Sampler({
|
|
* minificationFilter : Cesium.TextureMinificationFilter.NEAREST_MIPMAP_LINEAR
|
|
* });
|
|
*/
|
|
CubeMap.prototype.generateMipmap = function (hint) {
|
|
hint = hint ?? MipmapHint.DONT_CARE;
|
|
|
|
//>>includeStart('debug', pragmas.debug);
|
|
if (this._size > 1 && !CesiumMath.isPowerOfTwo(this._size)) {
|
|
throw new DeveloperError(
|
|
"width and height must be a power of two to call generateMipmap().",
|
|
);
|
|
}
|
|
if (!MipmapHint.validate(hint)) {
|
|
throw new DeveloperError("hint is invalid.");
|
|
}
|
|
//>>includeEnd('debug');
|
|
|
|
this._hasMipmap = true;
|
|
|
|
const gl = this._context._gl;
|
|
const target = this._textureTarget;
|
|
gl.hint(gl.GENERATE_MIPMAP_HINT, hint);
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(target, this._texture);
|
|
gl.generateMipmap(target);
|
|
gl.bindTexture(target, null);
|
|
};
|
|
|
|
/**
|
|
* Create a vertex array that can be used for cubemap shaders.
|
|
* @param {Context} context The rendering context
|
|
* @returns {VertexArray} The created vertex array
|
|
*/
|
|
CubeMap.createVertexArray = function (context) {
|
|
const geometry = BoxGeometry.createGeometry(
|
|
BoxGeometry.fromDimensions({
|
|
dimensions: new Cartesian3(2.0, 2.0, 2.0),
|
|
vertexFormat: VertexFormat.POSITION_ONLY,
|
|
}),
|
|
);
|
|
const attributeLocations = (this._attributeLocations =
|
|
GeometryPipeline.createAttributeLocations(geometry));
|
|
|
|
return VertexArray.fromGeometry({
|
|
context: context,
|
|
geometry: geometry,
|
|
attributeLocations: attributeLocations,
|
|
bufferUsage: BufferUsage.STATIC_DRAW,
|
|
});
|
|
};
|
|
|
|
CubeMap.prototype.isDestroyed = function () {
|
|
return false;
|
|
};
|
|
|
|
CubeMap.prototype.destroy = function () {
|
|
this._context._gl.deleteTexture(this._texture);
|
|
this._positiveX = destroyObject(this._positiveX);
|
|
this._negativeX = destroyObject(this._negativeX);
|
|
this._positiveY = destroyObject(this._positiveY);
|
|
this._negativeY = destroyObject(this._negativeY);
|
|
this._positiveZ = destroyObject(this._positiveZ);
|
|
this._negativeZ = destroyObject(this._negativeZ);
|
|
return destroyObject(this);
|
|
};
|
|
export default CubeMap;
|