Fix video res and frames dropped not updating in stats panel |
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| .github/workflows | ||
| Matchmaker | ||
| SFU | ||
| SignallingWebServer | ||
| .gitignore | ||
| LICENSE.md | ||
| README.md | ||
README.md
The new home for the Pixel Streaming servers!
The Pixel Streaming servers and web frontend that was in Samples/PixelStreaming/WebServers is now here.
Goals
The goals of this repository are to:
- Increase the release cadence for the Pixel Streaming servers (to mitigate browser breaking changes sooner).
- Encourage easier contribution of these components by Unreal Engine licensees.
- Facilitate a more standard web release mechanism (e.g. NPM packages or similar... coming soon).
- Grant a permissive license to distribute and modify this code wherever you see fit (MIT licensed).
Repository contents
Reference implementations for the various pieces needed to support a PixelStreaming application:
- SignallingWebServer (Cirrus)
- SFU (Selective Forwarding Unit)
- Matchmaker
Container images
The following container images are built from this repository:
- ghcr.io/epicgames/pixel-streaming-signalling-server (since Unreal Engine 5.1)
Versions
We maintain versions of the servers and frontend that are compatible with existing and in-development version of Unreal Engine.
⚠️ There are breaking changes between UE versions - so make sure you get the right version. ⚠️
We maintain the following in branches right now:
Master (This is our dev branch.)
Legal
© 2004-2022, Epic Games, Inc. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere.